The multi-touch app is being used as a promotional tool at a number of exhibitions to showcase Cape’s services, beginning with SPE Offshore Europe, 3rd to 6th September 2013.
Earlier this year I designed and developed two pieces of touch screen interactive software on behalf of The Workhaus, for a new visitor centre for Jordans Cereals.
My latest work is for a brand new visitor experience in York Minster’s Undercroft, called Revealing York Minster.
This month has seen me complete the Beckspert Android app for Beck’s Bier (Northern Ireland).
Historic Gwynedd (installed in Caernarfon, Wales) allows visitors to view a short, animated sequence about the History of Gwynedd, in either English or Welsh.
Working on behalf of Mather & Co, I’ve been privileged to be part of the team that has recently delivered the Richard III temporary exhibition at the Guildhall in Leicester.
The Interactive Explorer software details the history of Lancaster Priory’s Pipe Organ Project, including timelapse footage and panoramic photography, a mini history of pipe organs, and a client-updateable photo and video archive and forthcoming events calendar. The central feature of the software is the animated organ, an interactive and playable virtual pipe organ, that shows the inner workings in both two and three dimensions.
Earlier this year I designed and developed a retail photographic system for Oxford Castle – Unlocked, providing them with a streamlined solution to take and sell unique souvenir photos to their visitors.
Earlier this month I was contracted by ay-pe to develop an interactive virtual tour of Carlisle Castle, commissioned by English Heritage. Developed to run on a touch screen kiosk, the tour combines both interactive 360 degree panoramic and traditional photography, in order to explore the locations in and around the Castle.
This summer has seen me working almost exclusively on a new exhibition for the National Museum of the Royal Navy. Bones of Oak and Iron tells the continuing story of HMS Victory’s conservation and restoration from the time she was built in 1759, through war and peace, to her current and future state.
In addition to working on the overall concept for the exhibition and media (including projected and audio installations), my primary role was the design, development and on-site installation of a suite of touch screen interactives.
After several months in development, the Friendly Phantoms interactive game for touch screen kiosk and the web is at last finished!
Created for Ordsall Hall in Salford, a haunted Tudor manor house over 800 years old, the game pits you against the ghosts of four historical characters, each from a different period.
Keep reading to play the game!
The launch of SpeciesID this month adds yet another interactive for The Deep to my portfolio.
Working with ay-pe, the New Year has seen its first software development, a touch screen, mini interactive for Wrexham Museums.
My latest development is the Pension Point interactive kiosk for the RAC, a touch screen interactive that is being used on numerous RAC kiosks around the United Kingdom.
This month saw the completion of the Holoshark and Global Warming interactives, high definition and dual language interactives for an aquarium in Istanbul.
This month saw the successful installation and launch of the Aviva Interactive Showcase kiosks around the United Kingdom.
Today sees Sir David Attenborough open a new £6m visitor centre at Creswell Crags, home to Britain’s only known Ice Age rock art.
I recently completed two touch screen interactives for the centre; one in high defintion, the other a dual screen interactive.
Last night I attended the official opening of the new Silver and Metals Gallery at The Bowes Museum.
The reception was held in the spacious Picture Gallery, although there wasn’t much room to move as more and more guests arrived to hear a presenter from the Antiques Roadshow speak and open the new Gallery.
Yesterday, the renovated and refurbished Tithe Barn at St Mary’s Priory Church, Abergavenny, was opened by HRH Prince Charles, and now houses a modern, interactive exhibition area.
I developed three touch screen interactives for the Tithe Barn, which offer a combination of story-telling, 3D reconstruction and video interviews.